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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
-
- /*****************************************************************************
- * name: ai_dmnet.h
- *
- * desc: Quake3 bot AI
- *
- * $Archive: /source/code/botai/ai_chat.c $
- * $Author: Mrelusive $
- * $Revision: 21 $
- * $Modtime: 11/10/99 3:30p $
- * $Date: 11/10/99 6:08p $
- *
- *****************************************************************************/
-
- #define MAX_NODESWITCHES 50
-
- void AIEnter_Intermission(bot_state_t *bs);
- void AIEnter_Observer(bot_state_t *bs);
- void AIEnter_Respawn(bot_state_t *bs);
- void AIEnter_Stand(bot_state_t *bs);
- void AIEnter_Seek_ActivateEntity(bot_state_t *bs);
- void AIEnter_Seek_NBG(bot_state_t *bs);
- void AIEnter_Seek_LTG(bot_state_t *bs);
- void AIEnter_Seek_Camp(bot_state_t *bs);
- void AIEnter_Battle_Fight(bot_state_t *bs);
- void AIEnter_Battle_Chase(bot_state_t *bs);
- void AIEnter_Battle_Retreat(bot_state_t *bs);
- void AIEnter_Battle_NBG(bot_state_t *bs);
- int AINode_Intermission(bot_state_t *bs);
- int AINode_Observer(bot_state_t *bs);
- int AINode_Respawn(bot_state_t *bs);
- int AINode_Stand(bot_state_t *bs);
- int AINode_Seek_ActivateEntity(bot_state_t *bs);
- int AINode_Seek_NBG(bot_state_t *bs);
- int AINode_Seek_LTG(bot_state_t *bs);
- int AINode_Battle_Fight(bot_state_t *bs);
- int AINode_Battle_Chase(bot_state_t *bs);
- int AINode_Battle_Retreat(bot_state_t *bs);
- int AINode_Battle_NBG(bot_state_t *bs);
-
- void BotResetNodeSwitches(void);
- void BotDumpNodeSwitches(bot_state_t *bs);
-
-